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WOMAN SHORTS - SECOND LIFE

I received the proposal for this project. The client only wanted to hire me to create textures, but she couldn't help but notice my skills and experience, so we decided to do all the work on this model from scratch!
The client provided me with the references and a mesh base that was different from the one I usually use. This model was one with a very voluptuous body, and the clothes would need to mold to the character's body.
This model was agreed upon, as well as a model and a pair of similar shorts with an open zipper!
The whole process went well. I was able to model the shorts, adapting them very well to the voluptuous body. The client really liked the finished look of the model's sculpture!
And we started retopology to reduce the density of the model for use in Second Life!
After finishing the retopology, we started texturing it in Substance Painter. The client asked me for a certain amount of extra textures for this piece! The final result was above expectations, the client was satisfied and another great project was completed, this time using a different basemesh at the client's request, and everything went perfectly well!








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